The World
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Yesterday I finished a good deal of my world generator. At the moment, the world is made up of HashMap<Point, Integer> which is fairly easy to use but will be slower as the map will reach its final size (I try to get at least 20000*20000 walkable tiles). During creation, several Maps are created, such as one for height, one for forest. The important one contains the tile flag, a simple int that tells the game logic what type of Tile (enum) it is dealing with.
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